



Hi, I'm Dan! I mostly do music and soundscapes for video games, performing arts, theater and other types of experimental projects. I love combining music, sound and noise with other arts and mediums, such as videos, interactive installations, spoken word, choreography... anything really!
(I also do a bit of writing and some basic programming.)
I recently received a Degree of Bachelor of Arts in Media, Aesthetics and Narration through the Game development - music program at University of Skövde in Sweden. I'm based in Sweden at the moment, but I'm open for projects anywhere!
Summary of skill sets
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Musical composition, production and arrangement
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Proficiency in FMOD, Unity, and C#
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Narrative concepts and screenplay
Feel free to have a look around and listen to my stuff. And of course you're welcome to reach out if you feel like I can contribute to your project, or if you'd like to collaborate on creating something strange and beautiful together from scratch!
Some of my past projects
Read more about these and other projects in my portfolio.
Tachyon Suspension Orbs (Application, 2024)
This is a prototype for the digital version of the interactive sound installation Tachyon Suspension (2024). Currently in development!
Tachyon Suspension (Interactive sound installation, 2024)
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Sound installation concept and spatial design.
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Musical/soundscape composition and production.
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Organizing and conducting a qualitative research study on participants' experience.
Sanguine Sacrilege (Video game, 2023)
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Musical composition and production.
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FMOD implementation in Unity.
The Egress Tree (Video, 2021)
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Musical composition and arrangements.
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Video concept, production and editing.
Variation I - Vår (Video, 2022)
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String arrangement.
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Musical composition (with 3 co-composers).
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Video editing.
An Argument of Clouds (Orchestral Version)
(Composition, 2024)
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Musical composition and arrangement.
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Scoring in MuseScore.
The Neighbors - Los Vecinos - Las Vecinas
(Online interactive theater, 2021)
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Musical composition and production.
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Commissioned song "Preparing for the Party".
The Night Scythe (Video game, 2023)
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FMOD implementation in Unity.
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Narrative concept and screenplay.
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Musical composition and production.
Phatic Tactility (Interactive live performance, 2023)
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Composition and production.
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Part of interactive live performance/experience about physical contact.
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Concept developed together with 2 co-composers.